I think i have a very basic question, but i cant find an anwser. i have a database with some conversations and i start the conversations from code with DialogueManager.StartConversation(). This works fine, but now i need a lot of states to start the right one. Is it possible to get all Conversations land put them into a List<>.
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WhatsApp: +86 18221755073So i check the "initial database", found the asset, "Game Dialogue Database" then checked all of that file "modification history" the thing is, only me has made any commit to that file... I rolled back to a specific commit which was "updated all 3 characters portraits in dialogue system" and the database is STILL empty...
WhatsApp: +86 18221755073The dialogue database? The Unity editor should automatically save changes when you make them. If you're seeing changes not being saved, let me know if there are any errors or warnings in the Console window, and which Unity and Dialogue System versions you're using.
WhatsApp: +86 18221755073The easiest way is to set up a "global" database that's assigned to the Dialogue Manager's Initial Database field, with other databases added via Extra Databases components or DialogueManager.AddDatabase(). Define your shared actors, quests, and variables in the global database, and sync them to the other databases.
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Quitting the game does this fine, obviously, and loading/saving (using Adventure Creator's save system and your bridge) works without any issues - but if I were to start a new game, gain a few quests, quit out, and then start a new game, the database still retains information from the previous run; quests are still in the same state they were ...
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WhatsApp: +86 18221755073What's the best approach to customize the editor window? Would I need to unpack all the source code or just the editor files? I'm looking into customizing the nodes to make it easier to read for someone inputting dialogue entries, for example color code the nodes per actor, maybe increase the amount of text visually seen in a node or show extra info.
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WhatsApp: +86 18221755073Actors that might be appeared in multiple world (database), by now I just copy the character settings from one database to another, nothing much, just the name, display name and a custom field that contains the GUID of the actor, and I will use the GUID as the primary key to query my own sqlite character database.
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WhatsApp: +86 18221755073Later we add ru to the primary database. After we get fr translations (lets call them frDatabase) we merge primary and frDatabase and the entirety of ru rows get deleted. So my question is there an option for blend/append like merge? If for exampe frDatabase has no ru fields, it doesn't overwrite them in primary database.
WhatsApp: +86 18221755073Excel Import. The Dialogue System Extras page has a free addon that can import individual linear conversations from Excel spreadsheets.. Importing Your Own Formats. To import a different format, copy Templates Scripts ConverterWindowTemplate.cs and customize it where the comments indicate.. Exporting Other Formats. The Dialogue Editor's Database tab has an …
WhatsApp: +86 18221755073How to Import CSV. Select Tools → Pixel Crushers → Dialogue System → Import → CSV.; Set Source File to the name of your CSV file.; Set Output Folder and Database Filename to the path (inside your Assets hierarchy) and name to create the dialogue database.; Set Encoding to the encoding format of the file.; Tick Overwrite if you want to overwrite an existing dialogue …
WhatsApp: +86 18221755073The documentation for this class was generated from the following file: C:/Dev/Dialogue System/Dev/Integration2/uMMORPG Integration/Assets/uMMORPG/Addons/Dialogue ...
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